Dear teachers,
We'll need your feedback about the first class.
1) Personal response: How was the overall gaming experience for you? Which part did you enjoy the most? Which part of the game was difficult?
2) From the teacher's view point: Do you see this game as a potential teaching tool for the topic 'Development'? Would you use it? Why/Why not? What is your role like in a classroom where this game is used for teaching? If this game can be used for 'teaching Development' - what concepts or content do you can be grasped by the students?
3) For training purposes: For training workshops - what critical components you think must be included for another teacher to use this game for teaching? What could be some potential challenges that prevents teachers from using this game?
4) Any other comments / feedback you'd like to share?
Monday, June 8, 2009
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3 comments:
1) I had great fun.
Trying to make things for others (ie things I produce do not run out) is most enjoyable.
The start of the game (figuring out the icons and what we can d) takes a bit of time.
2) Yes. In particular literacy rate, healthcare, pollution issues, and resources. Things will run out if we are not careful. Quality of life will drop if we are not careful.
3)More time needed to figure out the game (especially non-gamer teachers)
1) The overall gaming experience was fun. Having to keep track of the various parameters helped keep me alert and prevented the game from becoming too monotonous.
2) I do see it as a potential tool for the teaching of Development. I would pose a question as to whether measuring economic development is the only way to ascertain the level of development of a country. Sustainable development is another concept that I think can be introduced to the students.
3) Teachers should probably be given time to try out the game for themselves and have a quick trial round to familiarise themselves with the features and the key roles of each player, and how the various roles work together.
4) None. I am a casual gamer, and have tried other similar strategy games like SimCity and even StarCraft and WarCraft II. Ecocity is a fun way to get students to understand some of the fundamental requirements of running a city, without overloading the students.
1) At first, it was a new and bewildering experience at first. Figuring out what the icons mean
2)Definitely useful to help pupils understand the concept of scarcity and the management of resources and how sustainable development depends on everyone in the team.
3) Once the teacher could figure out how to play the game, the rest is a breeze. good way to introduce the concepts of development!
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